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Traps are automated terran defense systems, often used to protect the interiors of both installations and science vessels.[1]

Trap Variants

StarCraft

Traps are found on instillation tileset micromanagement maps:

Flame Traps

The flame trap can be found hidden in walls. It fires a jet of flame.

Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility

Gun Traps

Gun traps can pop out of the floor, attacking opponents.

The United Earth Directorate refers to these systems as "autoguns".[2]

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility

Missile Traps

Missile traps can be hidden in the floor or in walls. They are most effective against large units.

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility

StarCraft: Ghost

File:FloorTrap Ghost Game1.JP

Floor turret wireframe in StarCraft: Ghost

Traps were set to appear in StarCraft: Ghost, with "floor turrets" and "wall turrets" appearing to impede Nova's progress.

Within zerg structures, exploding pustules and spine traps would serve as traps Nova would have to avoid.[3]

StarCraft II

Weapon traps can burrow in StarCraft II. This does not render them invisible.

Perdition Turret

Main article: Perdition turret

Raynor's Raiders can build Perdition turrets.[4] The Terran Dominion used them to defend the Valhalla facility.[5] They are also present on Skygeirr Platform,[6] and the Moros.[7]

Gun Trap

Main article: Sentry gun

The Dominion used sentry guns to defend the Castanar facility.[8]

Images

StarCraft: Remastered

StarCraft: Cartooned

References

  1. StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
  2. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
  3. 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  6. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Infested (in English). 2013-03-12.
  7. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Conviction (in English). 2013-03-12.
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Piercing the Shroud (in English). 2010-07-27.

Stephanus Rudiyanto N. StarCraft: BroodWar Expert Guide. GameFAQs. Accessed 2012-02-04.